

#Jump force tier list updated full#
This skill also requires Purgatory to be up close to the enemy to take full advantage.Ī poor implementation of a tough Archetype. S2: When the rings of fire don't overlap the damage is not very high. Good for clearing out a big waves of squishy enemies.

+ S2: When the rings of fire from both Purgatory and the ally overlap the damage over time can be quite high. The increased range is also very useful as there are not many casters that can reach Sniper range. + S1: While the raw numbers aren't high, the attack hits 2 targets so the AOE from the two attacks can overlap. Very useful for Purgatory herself, but with her high DP Cost you will usually want to place her down later. When deployed, all other Caster operators gain initial SP. + Talent: After first deployment, immediately gain SP. + A 5* version of Lava with an upgraded Talent and some unique mechanics Better than most of her rarity, but probably still not worth raising over the cheaper Gitano. Great crowd control with decent damage for up to 60s of enemy distractions.Įxpensive to raise as a 5*. + S3: This skill lets you summon a new Little Instinct with each new attack and with her huge attack range you can create a lot of constantly refreshing summons to block enemies for the entire duration. If you don't care about the little instincts then this skill can provide better damage and can help stack up her talent when fighting against big waves of enemies + S2: This deals good damage and hits all enemies in her expanded attack range. + Comparatively very high ATK for an AOE caster + Little Instincts provide great crowd control as they each have 2 block, about 2k health and last for 25s + Talent: Increases her ATK every enemy she kills up to a maximum and summons a Little Instinct on the first attack after deployment. Can also cheese Annihilation 3, which is very useful early on. She's a great option for handling the early game swarm stages to avoid needing to develop one of the overall weaker AoE Archetypes like AoE Casters.Ī bigger, better version of Gitano who can stall for a while by summoning Block-2 minions (S3). Not being able to be healed directly might create a learning curve for newer players, but shouldn't be a huge problem because of her strong self-sustain potential, especially against the weaker enemies of early game. La Pluma: A great cornerstone, lane-holder, and solo Operator that already functions great at E1 and has E2 and late-game potential. She should be one of the first (probably the first) Operators E2d. Her ammo mechanic can be very new player friendly since Skill attacks are fully utilized and not wasted due to activation mistimings or enemy gaps during a duration. Newer players may struggle with her high DP cost until they learn and develop the DP generation game, and her short range can make her more difficult to deploy well. Operator Lists by Faction, VA, Artist, etc.Ĭh'en the Holungday: Even though her S3 is the meta-defining skill that gets the most attention, her S1 and S2 aren't bad either, and will be a strong DPS option for early-mid game rosters.Mat Drops Of Future Events And Episodes.
